Hi, my name is Audrey I'm 20 and idk how you ended up on my tumblr. In college located in lovely San Francisco originally from LA. Just your run of the mill no name tumblr, I be posting random stuff and junk...okthxsbai '3'
awwww-cute:

A friend of mine is a vet who does pro bono work for a local wildlife rescue organisation - here she is with an orphaned bobcat kitten

awwww-cute:

A friend of mine is a vet who does pro bono work for a local wildlife rescue organisation - here she is with an orphaned bobcat kitten

(via dahliart)

Notes
910
Posted
10 hours ago

adventurouschase:

cherryseltzer:

coral-greef:

Adorable Sugar Glider Trevor eats orange and falls asleep

EATS FALLS ASLEEP

TREVOR

GIVE ME ONE

(Source: lolgifs.net, via esapandayura)

Notes
74942
Posted
10 hours ago
rheill:

dailydot:

Assassin’s Creed fail reveals how sexist animation standards are failing real women,
This is the same gorgeously animated, acclaimed franchise that devotes an entire subset of game play to tree-climbing. Swinging from limb to limb high above the incredibly detailed world? High on the priority list of Assassin’s Creed features. Putting a single woman into an active role in the game? Nah.
Earlier this year, the lead animator of Frozen protested that Disney's 3-D animation software literally didn’t possess the ability to make women’s faces look distinguishable from one another.
This is the same studio that employed a visual effects team of over 40 people in order to design the unique properties of snowflakes. Literally, the women of Tangled and Frozen were less distinguishable to Disney animation software than a pile of snow.
The tangle of issues and layers of sexism that contribute to this situation is overwhelming, but at the core is the fundamentally flawed way women are portrayed in comics, animation, and gaming: a feedback loop of sexual objectification and industry complacence.  
When you perpetuate the idea, across various art-based mediums, that women in drawn art, comics, and animation must and should look and move with flowy, exaggerated gestures, graceful movements, and hips, chest, and ass thrust forward in order to pander to the male gaze at all times, then you make it easier, later on, to use your own sexist animation and art standards as an excuse for why you don’t have more women.
[READ MORE]
We take you on a visual walk-through of the gaming industry and animation culture’s resistance to making women look, act, and move like human beings.

Important and potent.

rheill:

dailydot:

Assassin’s Creed fail reveals how sexist animation standards are failing real women,

This is the same gorgeously animated, acclaimed franchise that devotes an entire subset of game play to tree-climbing. Swinging from limb to limb high above the incredibly detailed world? High on the priority list of Assassin’s Creed features. Putting a single woman into an active role in the game? Nah.

Earlier this year, the lead animator of Frozen protested that Disney's 3-D animation software literally didn’t possess the ability to make women’s faces look distinguishable from one another.

This is the same studio that employed a visual effects team of over 40 people in order to design the unique properties of snowflakes. Literally, the women of Tangled and Frozen were less distinguishable to Disney animation software than a pile of snow.

The tangle of issues and layers of sexism that contribute to this situation is overwhelming, but at the core is the fundamentally flawed way women are portrayed in comics, animation, and gaming: a feedback loop of sexual objectification and industry complacence.  

When you perpetuate the idea, across various art-based mediums, that women in drawn art, comics, and animation must and should look and move with flowy, exaggerated gestures, graceful movements, and hips, chest, and ass thrust forward in order to pander to the male gaze at all times, then you make it easier, later on, to use your own sexist animation and art standards as an excuse for why you don’t have more women.

[READ MORE]

We take you on a visual walk-through of the gaming industry and animation culture’s resistance to making women look, act, and move like human beings.

Important and potent.

(via homoeroticsubtextu)

Notes
16271
Posted
11 hours ago
Anonymous asked: Here, have my soul. Actually here, take my heart as well. You can have them. I know you'll treat them right.


Answer:

psyducked:

Can I eat them

Notes
22
Posted
11 hours ago

stumphallelujah:

ill never not reblog this

(Source: jewmingle, via mizumanta)

Notes
329589
Posted
11 hours ago

Colin Firth, attends the 20th Century Fox presentation during Comic-Con International 2014 at San Diego Convention Center on July 25, 2014 in San Diego, California.

(Source: firththirst, via alanprickman)

Notes
53
Posted
11 hours ago
misterbilbo:

Not sure if he’s in for a kiss or.. my food

misterbilbo:

Not sure if he’s in for a kiss or.. my food

(Source: bilbobeutlin, via wammys--house)

Notes
15696
Posted
19 hours ago

Phillip Pullman, The Amber Spyglass (via psych-facts)

I will love you forever; whatever happens. Until I die and after I die, and when I find my way out of the land of the dead, I’ll drift about forever, all my atoms, until I find you again.
Notes
16945
Posted
19 hours ago